package com.airtight.game;

import android.content.Context;

import com.airtight.util.TextureHelper;

public class Assets {

    public int background_texture; public int ball_texture; public int column_texture;
    public int shard_texture; public int play_plate; public int store_plate;
    public int options_plate; public int instructions_plate;



    public Assets(Context context) {
        //turns image into a texture

        /*background_texture = TextureHelper.loadTexture(context,R.drawable.background_original);
        ball_texture = TextureHelper.loadTexture(context, R.drawable.ball_original);
        column_texture = TextureHelper.loadTexture(context, R.drawable.column_original);
        shard_texture = TextureHelper.loadTexture(context, R.drawable.shard_original);
        play_plate = TextureHelper.loadTexture(context, R.drawable.plate);
        store_plate = TextureHelper.loadTexture(context, R.drawable.plate);
        options_plate = TextureHelper.loadTexture(context, R.drawable.plate);
        instructions_plate = TextureHelper.loadTexture(context, R.drawable.plate);
        */

        background_texture      = TextureHelper.loadTextureAsset(context, "backgrounds/background.png");
        ball_texture            = TextureHelper.loadTextureAsset(context, "balls/Ball.png");
        column_texture          = TextureHelper.loadTextureAsset(context, "columns/column.png");
        shard_texture           = TextureHelper.loadTextureAsset(context, "shards/shard.png");
        play_plate              = TextureHelper.loadTextureAsset(context, "UI/plate.png");
        store_plate             = TextureHelper.loadTextureAsset(context, "UI/plate.png");
        options_plate           = TextureHelper.loadTextureAsset(context, "UI/plate.png");
        instructions_plate      = TextureHelper.loadTextureAsset(context, "UI/plate.png");
    }

}
